{
GskRenderNode *top = gsk_blend_node_get_top_child (op->render.node);
GskRenderNode *bottom = gsk_blend_node_get_bottom_child (op->render.node);
+ const graphene_rect_t *bounds = &op->render.node->bounds;
op->render.source = gsk_vulkan_render_pass_get_node_as_texture (self,
render,
uploader,
top,
- &op->render.node->bounds,
+ &top->bounds,
clip,
&op->render.source_rect);
+ op->render.source_rect.origin.x = (bounds->origin.x - top->bounds.origin.x)/top->bounds.size.width;
+ op->render.source_rect.origin.y = (bounds->origin.y - top->bounds.origin.y)/top->bounds.size.height;
+ op->render.source_rect.size.width = bounds->size.width / top->bounds.size.width;
+ op->render.source_rect.size.height = bounds->size.height / top->bounds.size.height;
+
op->render.source2 = gsk_vulkan_render_pass_get_node_as_texture (self,
render,
uploader,
bottom,
- &op->render.node->bounds,
+ &bottom->bounds,
clip,
&op->render.source2_rect);
+ op->render.source2_rect.origin.x = (bounds->origin.x - bottom->bounds.origin.x)/bottom->bounds.size.width;
+ op->render.source2_rect.origin.y = (bounds->origin.y - bottom->bounds.origin.y)/bottom->bounds.size.height;
+ op->render.source2_rect.size.width = bounds->size.width / bottom->bounds.size.width;
+ op->render.source2_rect.size.height = bounds->size.height / bottom->bounds.size.height;
}
break;